/*
 * This file is part of aion-engine <aion-engine.net>
 *
 * aion-engine is private software: you can redistribute it and or modify
 * it under the terms of the GNU Lesser Public License as published by
 * the Private Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * aion-engine is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser Public License for more details.
 *
 * You should have received a copy of the GNU Lesser Public License
 * along with aion-engine.  If not, see <http://www.gnu.org/licenses/>.
 */

package com.aionengine.gameserver.model.gameobjects.player;

/**
 * @author Rolandas
 */
 
public enum HousingFlags 
{
	IS_OWNER(1 << 0),
	HAS_OWNER(1 << 0),
	BUY_STUDIO_ALLOWED(1 << 1),
	SINGLE_HOUSE(1 << 1),
	BIDDING_ALLOWED(1 << 2),

	HOUSE_OWNER((IS_OWNER.getId() | BIDDING_ALLOWED.getId()) & ~BUY_STUDIO_ALLOWED.getId()),
	SELLING_HOUSE(IS_OWNER.getId() | BUY_STUDIO_ALLOWED.getId()),

	// Player status
	SOLD_HOUSE(BIDDING_ALLOWED.getId() | BUY_STUDIO_ALLOWED.getId());

	private byte id;

	private HousingFlags(int id) 
	{
		this.id = (byte) (id & 0xFF);
	}

	public byte getId() 
	{
		return id;
	}
}
